SURVIVE 6 NIGHTS IN ZOMBIE ANIMAL INFESTED FOREST 

********************* LUMBERJACK SURVIVOR IS NOT 100% FINISHED ***********************
o During the day, chop healthy trees(green) to fix your cabin or build traps
o During the night, survive the enemy wave attacks
o Protected your girlfriend inside the cabin, or it's game over
o The further you go from your cabin, the tougher the enemies get
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The art is temporary for the most part. The game does have an ending, though.

This is a variation on Vampire Survivors. It is a compressed version of various ideas we had for the game. We planned for more weapons, levels and mechanic, such as:

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o Different chapters
o Defense turrets
o Enemies with more variable behavior
o Saving people from forest guiding them to base
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StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRealitySims
GenreSurvival
TagsArcade, Forest, Retro, Roguelike, Vampire, Zombies

Development log

Comments

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Very nice :D

If the window loses focus and a level is complete, the game freezes and shows the flare graphic. The game can be unpaused but the gems increase levels instead of experience and the flare stays on without the lumberjack. If you complete the game like that, it won't allow you to click on the complete button and requires a refresh and no money is kept.

Thanks for the report! We'll check it out.

Cool game, I liked the idea of having an objective to protect on top of the existing idea in Vampire Survivors.

The art looks amazing,I don't know why you feel like it needs to be changed it's very appealing. The main thing imo is the balancing, it got a bit stale at the end, but I really like the idea.

I've made my own roguelike inspired by Vampire Survivors and it's playable on web. If you feel like it I'd love to hear your feedback on it at Plague Survival .

Hey, that's cool! Thanks for the praise. I'll give your game go later today :) And yes agreed the balancing needs work. I literally went to make food during the first 3 nights after I bought couple perks lol.I developed it with another guy in my spare time and it was dragging on for months already - so I just wanted to get it out to see if the idea is appealing at least.

Nice game. It got surprisingly easy at the end.

Thanks! I agree, the balancing could use some more work, once you get a bit of upgrades it tends to get easy in the early stages.